![]() ![]() The Silicon Dreams aesthetic was also commonly seen in Trapper Keepers of the 90s loose-leaf binders made by the stationary company Mead that were used for the sake of organizing school supplies for students. A lot of imagery included simplistic polygons, textures, and lighting, due to the technical limitations of the time. Silicon Dreams often includes images, artwork, and shorts made with early CGI from the 80s to 90s, a majority of them being either space or technologically-themed, landscapes or even CGI architecture. It was characterized by sparse landscapes or architecture, low-resolution textures, simple visual effects and objects, in situations, environments, and 3D models that are surreal and "out of this world" in nature, like something that came out of a dream.Īlthough the aesthetic ended in the early 2000s, it was brought to the internet by the rise of aesthetics like Vaporwave and Seapunk, which ended up being used as a tool to complement the visuals of these aesthetics or to create a sense of nostalgia of a bygone time. Silicon Dream went to a complete halt in the Early 2000s when CGI and 3D animated movies became advanced enough and the norm of the industry.ĭespite the leaps in CGI technology between the 80s and 90s, there was a consistent visual identity that was present in 3D animation. All of that led to the release of the first CGI feature-length animated film Toy Story in 1995, and Cassiopeia in 1996, which contributed to the steady decline of the aesthetic, as well as the advancements in CGI that were happening in the 90s. (1986), Tim Toy (1988), and Knick Knack (1989).ĭuring the following decade, the 1990s, CGI starts to get into the mainstream media, with new blockbuster movies and TV shows beginning to adopt these technologies, since it was starting to get more commercially viable then ever before. ![]() It was also during this time when the common attributes associated with Silicon Dreams start to become a lot more apparent, with demos like Quest (1985), Brilliance (1985), Mental Images (1987), Deja Vu (1987), Polly Gone (1988), and the first Pixar shorts like Luxo Jr. A notable example from the time being "Computer Animated Hand" from 1972, which is considered the first 3D computer animation to be ever created.īy the 1980s, CGI began to technologically evolve at a faster rate and slowly being introduced to the mass public through advertisements and TV bumpers. But the conventional idea of "CGI" as we know today wouldn't start until the 1970s, were they started to generate 3D models for the first time. Computer-generated imagery (or CGI for short) and its origin can be traced back to the Late 1950s and 60s, when computers were able to render lines and patterns. ![]()
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